Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. But since Overpowered IS one of them, thats not an option. It also doesn't help at all if you're behind. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. Hearthstone Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Its relatively better than a normal card, but lackluster compared to treasures. The impact of Book of Wonders varies wildly, but has the ability to outshine a lot of the other primary passives. Hearthstone Duels However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. I can't believe Meek Mastery is a tier 1 passive. But a lot of Freezing cards hit several things at once, so youll at least get a bunch of stuff to play if you happen to be low on cards. Royal Gift and The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. Tier GG: Quel'Delar is a treasure on a whole other level. For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. Banana Split provides massive tempo even when used on a medium sized minion. *Bitter Cold was too strong at +2 Spell Damage. Secrets get decent bucket support. 2023 Magic Find, Inc. All rights reserved. is consistently twice that damage. I'm thinking about moving Mending Pools up too. It is also a Pool 1 passive treasure in Duels. 1500 XP Quest Trading - Play A Friend! Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. Royal Gift is an excellent finisher. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Outside of massive early-game swings, Duels have a tendency to last longer than normal games. Its likely that this was done to make low-rolling a zero Attack weapon less of a problem, as there were no innate problems with the passive. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. WebHearthstone Duels 12-1 Priest (5225 MMR) (Shadow Mend | Shadow Word: Void) March 3, 2022 Hearthstone Duels 12-2 Priest (6540 MMR) (Shadow Mend | Herald of the Scaled Thats pretty much it. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Tier 4 - Niche Passives that are either drastically underpowered or a little too specific to recommend unless you built your entire deck around it. Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. You should already have ways to keep up card advantage by this point. Mo'arg Outcast remains an extremely strong treasure. Firebat's Ultimate Duels TREASURE TIER LIST! - (Non Its very versatile and strongly incentivized your opponent to get rid of them all asap. Treasure Pool Updates. Most decks love to Discover, and Staking A Claim not only gives you free tempo, but its not limited to once per turn! When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. While the potential is still there, its just hard to make the most of it when theres not a lot of decks that just happens to be able to use it to its fullest extent. Treasure Pool Updates. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Not only is this super mana efficient, its lets you play huge minions so much earlier than theyre supposed to. This weapon also has some hidden secrets to it. Battle Stance gives you access to constant damage for the entire game. But since so many of them summon, its now viable to include some of the better Infuse cards. The main problem Embers of Ragnaros faces is its cost. Promote! Free triggers on you Deathrattles is a strong effect, but Deathly Death! It just takes some work to get the cards where you want in your hand. WebPassive cards ('treasures') can only be found in Duels and some Solo Adventures; however, Passive Hero Powers can also be encountered in the regular play mode and Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. Gathering Storm accomplishes that too, but exchanges the minion aspect and 1 corpse for card draw, which is just as viable but for different strategies. Remembrance of Ice and Gluth-sicle can be reasonably usable board reloads, though the former wants you to use your spells to kill instead of going face like Frost Death Knights tend to do and the ladder requires specific deckbuilding or luck to be a big swing. It comes down to free card advantage that will sometimes make it cost less. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. The only instance of this being the go-to pick is when running Royal Greatsword for the targeted draw and being able to use it a turn early. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. Passive Treasure Updates. Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. Is there something you think I missed or have a strategy you'd like to share? The most this passive can do is make specifically your minions less convenient to trade into. Dev Insights: Treasure Pools & Smart Loot Buckets in Tier 4 - Lackluster effects that wont be super game-changing very often.
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