They would 0304 A foot-long, egg-shaped object made from stitched sacrifice victims to the medusa Gloine Nathair- Nathair, using the bodies of those poor victims leather as the citys statuary. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. (The One of the more impressive bits of technology from thecharacter can later note the resemblance between this crashed planar craft, teleportation-field devices consistvisage and the monasterys flayed monks.) When the tentacles reach intruders, ruins. ThisThe Monastery allows the appendage to be used normally, so that the creature can undertake any activity remotely that it couldThe crashed planar craft still makes up most of the accomplish close up, including making physical abilitymonasterys general structure, having been long ago checks and attacks.converted into Kwalishs first laboratory, then converted Because they are linked to the planar craft, teleportation-again into this present sinister site. She readily agrees to deactivate the standing archmaking it impossible to activate thethe clockwork kraken if the characters open her coffin gate from inside the apparatus of Kwalish or any similarand help her, suggesting that they drop her into the protective device.gelatinous ooze covering the city so that she can sinkdown and use one of Kwalishs armatures for a new Kwalishbody. If assaulted in any way, fifteen sprites riding stirges attack. other designs he drafted, including one for a If you dont want to incorporate random encounters mechanical container that could keep a brain into the journey to the Barrier Peaks, read the following: alive long after a creatures death. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The funds raised from the sale of these packages went to this extremely expedition to the legendary Barrier Peaks. The devil makes three attacks: two with itsBerserker claws and one with its sting. STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 13 (+1) 11 (+0) 16 (+3) 10 (+0) Fey Presence (Recharges after a Short Rest). Adventure - 5etools Hit: 1 piercing damage, and the target mustsucceed on a DC 10 Constitution saving throw or becomepoisoned for 1 minute. For eachand his initial expedition. They might strike a deal with the charactersrestored at the leather works, through the advice of to use their control over the monastery to aid the partythe control room brains or Kwalishs notes. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined devils happens upon the apparatus and attacks it.8 The lens of a The characters step into an illusory version of a city oddly familiar to them, and feel a compulsiontelescope being to find the citys heart. Use a map of the actual city or town where your game is played (or wherelooked through by an you are based if you play your game online). The constructs tentacles are outfitted with local stone towers rise up from the valley floor, though many teleportation-field devices (see the earlier sidebar), of those have toppled against one another to form allowing them to move throughout the city with a flying dangerous-looking walkways extending between the speed of 40 feet. Prison Cells This chamber resembles some horrid combination of a tanners, an alchemists, and a butchers. Melee Weapon Attack: +10 to hit, reach 5 ft., one Mandibles. Their only hope of survival iscampaign, characters who successfully discover the to find Kwalishs laboratory, whose planar magic holdslocation of the Vault of Dragons might discover that the means of restoring the balance the marut seeksthe keys needed to access it are lost. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). Alternatively, the Cartophiles material might lead the Three potions of healing, one elixir of health, and a characters to the monastery, but also reveal caverns that manual of golems (flesh). its body. Source: Lost Laboratory of Kwalish 3rd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a fragment of stone, wood, or other building material) Duration: 24 hours You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. Any subsequent into one ring, that appendage appears to emerge fromsearch for a body comes up emptybecause a floating the other ring, no matter how far apart the devices are.teleportation-field device (see the sidebar) zooms around The second device has a flying speed of 40 feet, and canthe bottom of the valley, and automatically teleports the be flown remotely under the creatures control as part offalling character into the prison cells at area M6. Any equipment the sprite wears orcarries is invisible with it. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! Each canister Lost Laboratory of Kwalish | TM & 2018 Wizards.is connected by a thin silver wire to multiple pieces of more adventuring you want the characters to do. The adventure brings players to the famed Barrier Peaks, an . Get the 13 monsters from Lost Laboratory of Kwalish for use on D&D Beyond. The attack has disadvantage against Prisoners of the Monasteryany target with polished metal armor or shield, and hasits ranged halved when firing through smoke or fog. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. gnome known as the Cartophile is a crucial first step for their mission.Unnatural Invasion The CartophileA massive magical-mechanical golem, an unknownplanar vessel, or some other rare threat has appeared in Anaxi Zephries is a wealthy gnome merchant and sage.civilized lands. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. Spellcasting. I am using this in our podcast adventure (odndpodcast.com) and it was super easy to tie into the overall storyline and it has provided so much room for roleplay. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). Five monks led by an elder monk guard Wisdom (Perception) check reveals that the leather-cladthe prisoners here. Challenge 8 (3,900 XP) Actions Magic Resistance. sacrifices vitrified here to create a wall around the Each round, the ooze can make one attack against medusa. Free delivery for many products! Melee Weapon Attack: +3 to hit, reach 5 ft., one throws against spells and other magical effects. In this role, the Cartophiledisabling the imminent threat might be found there. I'm proud of it, but it burnt me out. When the furnaces stopWhen not on duty, the monks reside in this series of ill- burning after that point, the monastery plunges into thekept rooms. Inscrutable. An animated tree acts as an ally ofHit Points 32 (5d8 + 10) the treant. For every 10 minutes the the ooze had consumed all organic material within characters spend exploring, or if any significant violence the abandoned city, Kwalish decided to redecorate. The froghemoths gullet can hold up to two creatures at atime. On a 7 or 8, the creature makes a melee attack hit with spell attacks). If any character is unfortunate enough plunges down into the valley to be destroyed, along with to fall while crossing the disks, they are teleported any creatures still inside it. Disintegration. Extra Life supports Children's Miracle Network Hospitals by raising funds and awareness that provide 32 million treatments each year to kids across the U.S. and Canada. Lost Laboratory of Kwalish | TM & 2018 Wizards. From One Mad Mage to AnotherIf you're running a campaign making use of Waterdeep: Part 1: Mission to theDungeon of the Mad Mage, Kwalish's laboratorymight contain secrets useful in the exploration of Barrier PeaksUndermountain. A thorough search of the levels of the temple above the ooze also turns up the following:The wall murals can be deciphered with a successfulDC 12 Wisdom (Perception) check. The ten prisoners are humanoid commoners, armor. ignorant, and I look forward to adding whatever small Part 3: The Ooze-Flooded City. Lost Laboratory of Kwalish | TM & 2018 Wizards.Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying,Snake Hair. concentrating on a spell). It can be heard when fashioned, and almost as though they elongatedhissing about the priests and their inane babble (the themselves trying to escape their fate.kenkus mimicry), and ranting about how it can stillsense the hated high priests presence in the city. Knowing thatin the Barrier Peaks hold a vast potential to advance they still survive, he might provide instructions andknowledge. Click to download at:https://media.wizards.com/2018/dnd/downloads/DaoineGloinePlayersHandout.jpgMARK WINTERS Appendix A: Random Encounters Characters undertaking this adventure will spend a significant amount of game time on the journey to the Monastery of the Distressed Body and the lost city of Daoine Gloine. of the apparatus garage (area O5) holds an option for doing so. I assume it has something to do with the fact that those companies are putting resources into adapting the adventures to be set up for their respective platforms. Sir Blutoa bone devils hooked polearm (see the sidebar in the Sans Pite from White Plume Mountain in Tales from theBone Devil section in the Monster Manual), typically Yawning Portal is a good candidate, as are Faroul anddisguised as a staff or tool: Gondolo from Port Nyanzaru in Tomb of Annihilation. See appendix D for more information.most of which require healing in order to speak Development. The legendary inventor has notbeen heard from since. Any inspection or a successful DC 12 Creatures. of the sphinxs tolls on all characters. The characters must reach your location to leave thisastronomer extradimensional space.9 A jewel spilling from A series of storerooms are connected together in what seems an endless arrangement. For characters 5th-10th level. Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 23 (+6) 13 (+1) 20 (+5) 2 (4) 12 (+1) 5 (3) 20 (+5) 14 (+2) 20 (+5) 11 (+0) 12 (+1) 11 (+0)Saving Throws Con +9, Wis +5 Damage Resistances bludgeoning, piercing, and slashingSkills Perception +9, Stealth +5 from nonmagical attacksDamage Resistances fire, lightningSenses darkvision 60 ft., passive Perception 19 Damage Immunities poisonLanguages Condition Immunities exhaustion, paralyzed,Challenge 10 (5,900 XP) poisoned, petrifiedAmphibious.
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